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OpenGL 4 Shading Language Cookbook: Build high-quality, real-time 3D graphics with OpenGL 4.6, GLSL 4.6 and C++17, 3rd Edition
€ 53
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OpenGL 4 Shading Language Cookbook provides easy-to-follow recipes for implementing advanced 3D graphics techniques using GLSL and OpenGL, covering topics such as lighting, shadows, textures, particle systems, and modern visual effects.
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What Stands Out
Product Details
| Publisher | Packt Publishing |
| Publication date | September 28, 2018 |
| Edition | 3rd ed. |
| Language | English |
| Print length | 472 pages |
| ISBN-10 | 1789342252 |
| ISBN-13 | 978-1789342253 |
| Item Weight | 1.77 pounds (800 grams) |
| Dimensions | 7.5 x 1.07 x 9.25 inches (19.1 x 2.7 x 23.5 cm) |
Who Should Buy?
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Game Developers
Ideal for game developers seeking to create realistic graphics and optimize performance using OpenGL and C++.
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Graphics Programmers
A valuable resource for graphics programmers wanting to master 3D graphics pipeline and shading techniques.
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Students and Learners
Great for students learning graphics programming, providing practical examples and hands-on coding exercises.
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Beginners in Programming
Not suitable for programming novices who lack foundational programming experience and concepts in C++.
Product Description
OpenGL 4 Shading Language Cookbook: Build high-quality, real-time 3D graphics with OpenGL 4.6, GLSL 4.6 and C++17, 3rd Edition
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OpenGL Editorial Review
The "OpenGL 4 Shading Language Cookbook: Build high-quality, real-time 3D graphics with OpenGL 4.6, GLSL 4.6 and C++17, 3rd Edition" has received mixed feedback. The book contains around 70 "recipes" to achieve graphical effects like lighting and shadows using GLSL, accompanied by theoretical explanations and code samples. The GitHub repository includes code for practical learning. However, it's noted that the book does not cover basic syntax or provide detailed explanations of the OpenGL code. A reviewer mentioned that the book is detailed, especially on the mathematical formulas behind graphics calculations, and found it useful when accompanied by a course. However, it was also mentioned that the print quality is subpar, with grayscale images that make practicing programming difficult. The book's pricing was compared to another similar book, raising concerns about the value for money and criticising the print quality. Despite the printing issues, the book has been praised for covering advanced topics. **
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Pros
- Detailed content on OpenGL and GLSL
- Includes practical "recipes" with code samples
- Useful for learning advanced topics in 3D graphics and shading
Cons
- Lack of syntax and OpenGL code explanations
Product Price History
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€ 53
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Features & Benefits
- Build high-quality, real-time 3D graphics with OpenGL 4.6, GLSL 4.6, and C++17.
- Over 70 recipes covering advanced techniques like shadows, lighting, textures, and image processing.
- Learn GLSL features like compute, geometry, and tessellation shaders.
- Explore topics such as particle systems, deferred rendering, physically based rendering, and more.
- Examples of modern shading techniques provided for creating interactive 3D computer graphics.
- Suitable for graphics programmers with a basic understanding of 3D graphics and experience with C++.
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